1) Mining is the start
Each tap inside the mining zone gives progress and resources for your empire.
Game Guide
Start mining, collect resources, convert currencies, then upgrade your properties step by step until you reach a kingdom.
Each tap inside the mining zone gives progress and resources for your empire.
10 Coins = 1 Gold, 10 Gold = 1 Diamond, and 1 Diamond = 1 Wall. Convert only when needed.
Workers are determined by your highest building tier (not total buildings). Each extra building of the same type or any other type adds +1 worker.
Do not spend all currency at once. Keep enough balance for key upgrades.

Taps: your core progress engine.

Stones, bricks, and walls: your first construction materials.

Coins: your daily operating currency.

Gold: currency for medium and major upgrades.

Diamonds: a rare high-value resource.
=
1
Stone
=
1
Brick
=
1
Wall

Buy Door = 1 Coin.

Buy Roof = 10 Coins.

Tent: requires 3 Walls.

Cube: can be built with 4 Walls, or with 1 Tent + 1 Wall.

Room: requires 1 Cube + 1 Roof + 1 Door.

Home: 200 Gold or convert 4 Rooms.

Hotel: 800 Gold or convert 4 Homes.

Villa: 3000 Gold or convert 4 Hotels.

Palace: 12000 Gold or convert 4 Villas.

City: 50000 Gold.

Kingdom: 200000 Gold.
In Alex World, you can raid other players' resources through the Treasure Chest! The chest appears at night and can only be opened during raid hours.
The treasure chest appears from 6:00 PM (game time) and disappears at 8:00 AM. But actual raiding only happens between 12:00 AM and 5:00 AM (game time).
🟢 In Roblox World: Find the golden treasure chest near the fountain, get close and press "Open Treasure".
🟡 In 3D World: The treasure chest appears automatically in the kingdom at night. Click it to attempt a raid.
Each resource has an independent success chance. If you succeed, you steal 1 to 5 of that resource.
| Resource | Chance (Roblox) | Chance (3D) | Amount |
|---|---|---|---|
Diamonds |
0.75% | 0.5% | 1 - 5 |
Gold |
1.125% | 0.75% | 1 - 5 |
Coins |
3% | 2% | 1 - 5 |
Stones |
7.5% | 5% | 1 - 5 |
Bricks |
7.5% | 5% | 1 - 5 |
Walls |
7.5% | 5% | 1 - 5 |
Tents |
7.5% | 5% | 1 - 5 |
💡 Note: Roblox rates are higher because finding the chest is harder (you have to search for it). In 3D, the chest appears directly.
⚡ When a raid succeeds, resources are deducted from the victim and added to your account instantly!
After mining, converting, upgrading, and raiding comes trading. The new market splits Alex World into three clear lanes: daily resources, investable property, and stolen goods with separate access rules.
Trade resources, building materials and currencies with other players at free prices.
Buy and sell properties — rooms, homes, hotels, villas, palaces and more.
Warning: The Black Market operates from 7 PM to 6 AM only. Seller is anonymous and goods are stolen.
| From | Formula | To |
|---|---|---|
1![]() |
1 Tap = 1 Stone | 1![]() |
10![]() |
10 Stone = 1 Brick | 1![]() |
10![]() |
10 Brick = 1 Wall | 1![]() |
10![]() |
10 Coin = 1 Gold | 1![]() |
1![]() |
1 Coin = 1 Door | 1![]() |
10![]() |
10 Coins = 1 Roof | 1![]() |
1 + 1![]() |
1 Tent + 1 Wall = 1 Cube | 1![]() |
4![]() |
4 Rooms = 1 Home | 1![]() |
4![]() |
4 Homes = 1 Hotel | 1![]() |
4![]() |
4 Hotels = 1 Villa | 1![]() |
4![]() |
4 Villas = 1 Palace | 1![]() |
4![]() |
4 Palaces = 1 City | 1![]() |
4![]() |
4 Cities = 1 Kingdom | 1![]() |
4![]() |
4 Kingdoms = 1 World | 1![]() |
10![]() |
10 Gold = 1 Diamond | 1![]() |
1![]() |
1 Diamond = 10 Gold | 10![]() |
1![]() |
1 Diamond = 1 Wall | 1![]() |
| Stage | Requirements | Result |
|---|---|---|
Tent |
3![]() |
Tent |
Cube |
4 guide_or 1 + 1![]() |
Cube |
Room |
1 + 1 + 1![]() |
Room |
Home |
200 guide_or 4![]() |
Home |
Hotel |
800 guide_or 4![]() |
Hotel |
Villa |
3000 guide_or 4![]() |
Villa |
Palace |
12000 guide_or 4![]() |
Palace |
City |
50000 guide_or 4![]() |
City |
Kingdom |
200000 guide_or 4![]() |
Kingdom |
World |
4![]() |
World |
Workers are based on your highest building tier. Each extra building of the same type or any other type (except Rooms) adds +1 worker. Rooms give 0 workers.
| Building (Highest Tier) | Base Capacity | Bonus per Extra Building |
|---|---|---|
Room |
0 | 0 |
Home |
3 | +1 |
Hotel |
6 | +1 |
Villa |
15 | +1 |
Palace |
50 | +1 |
City |
150 | +1 |
Kingdom |
400 | +1 |
World |
1,000 | +1 |
📐 Formula: Workers = Highest Tier (base) + count of all extra buildings (+1 each)
In Alex World, empires are not built by peace alone. The Tactical Center lets you recruit soldiers, launch night raids, and defend your wealth.
Three soldier types, each with a different role:
| Type | Role | Cost |
|---|---|---|
| 🛡️ Guards | Defend the castle walls | 10 Coins |
| ⚔️ Raiders | Attack enemy empires | 15 Coins |
| 👁️ Scouts | Reveal traps and gather intel | 50 Coins |
💡 Maximum recruitment per batch: 500 soldiers.
Raids are available only during night phase (7 PM — 6 AM). Send raiders to steal exposed enemy resources.
Search for a target in the Attack panel
Send scouts to gather intel
Launch the raid with raiders
Collect spoils — watch out for traps!
⚠️ Exposed coins (exceeding vault capacity) are what can be stolen.
Castle level determines how many soldiers you can hold:
| Castle Level | Max Garrison | Safe Vault |
|---|---|---|
| 🏰 Lvl 1 | 20 | 500 C |
| 🏰 Lvl 2 | 60 | 3,000 C |
| 🏰 Lvl 3 | 150 | 15,000 C |
| 🏰 Lvl 4 | 400 | 60,000 C |
| 🏰 Lvl 5 | 1,000 | 250,000 C |
📌 Upgrades require bricks. Higher levels cost more.
Defense protects your wealth from enemy raids. Four upgradeable defense layers and three night strategies.
| Layer | Function | Max Level |
|---|---|---|
| 🏰 Castle | Protects resources, sets garrison & vault size | 5 |
| 🧱 Wall | Blocks initial breach by attackers | 5 |
| 🚪 Gate | Bottleneck — slows down attackers | 5 |
| 🕳️ Traps | Guaranteed casualties to attackers | 5 |
| Layer | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 |
|---|---|---|---|---|
| 🏰 Castle | 15,000 | 50,000 | 150,000 | 400,000 |
| 🧱 Wall | 5,000 | 20,000 | 60,000 | 180,000 |
| 🚪 Gate | 3,000 | 12,000 | 40,000 | 120,000 |
| 🕳️ Traps | 2,000 | 8,000 | 25,000 | 75,000 |
🔧 Defense integrity drops after each attack. Enable auto-repair from Strategy.
Choose your stance that determines how resources are allocated at night:
| Stance | Economy | Defense | Raids |
|---|---|---|---|
| ⚖️ Balanced | 40% | 30% | 30% |
| 🐢 Turtle (Defensive) | 20% | 60% | 20% |
| 🔥 Aggressive | 20% | 20% | 60% |