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Game Guide
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Simple Guide: Alex Rules

Start mining, collect resources, convert currencies, then upgrade your properties step by step until you reach a kingdom.

Alex Rules (Core Basics)

1) Mining is the start

Each tap inside the mining zone gives progress and resources for your empire.

2) Smart conversion

10 Coins = 1 Gold, 10 Gold = 1 Diamond, and 1 Diamond = 1 Wall. Convert only when needed.

3) Worker System

Workers are determined by your highest building tier, and each extra building adds +1 worker, with a cap of 2,000 active workers.

4) Track resources constantly

Do not spend all currency at once. Keep enough balance for key upgrades.

Resources and Currencies

tap

Taps

Taps: your core progress engine.

stone

Building Materials

Stones, bricks, and walls: your first construction materials.

coins

Coins

Coins: your daily operating currency.

gold

Gold

Gold: currency for medium and major upgrades.

diamond

Diamonds

Diamonds: a rare high-value resource.

Core Conversion Rule

1 tap = 1 stone Stone
10 stone = 1 brick Brick
10 brick = 1 wall Wall

Trade

door

Buy Door = 1 Coin.

roof

Buy Roof = 10 Coins.

Upgrade Path

tent

Tent: requires 3 Walls.

cube

Cube: can be built with 4 Walls, or with 1 Tent + 1 Wall.

room

Room: requires 1 Cube + 1 Roof + 1 Door.

home

Home: 200 Gold or convert 4 Rooms.

hotel

Hotel: 800 Gold or convert 4 Homes.

villa

Villa: 3000 Gold or convert 4 Hotels.

palace

Palace: 12000 Gold or convert 4 Villas.

city

City: 50000 Gold.

kingdom

Kingdom: 200000 Gold.

How Raiding Works

In Alex World, you can raid other players' resources through the Treasure Chest! The chest appears at night and can only be opened during raid hours.

⏰ When do raids happen?

The treasure chest appears from 6:00 PM (game time) and disappears at 8:00 AM. But actual raiding only happens between 12:00 AM and 5:00 AM (game time).

🔄 Game cycle = 2 minutes (120 seconds) = one full in-game day.

🎮 How to raid?

🟢 In Roblox World: Find the golden treasure chest near the fountain, get close and press "Open Treasure".

🟡 In 3D World: The treasure chest appears automatically in the kingdom at night. Click it to attempt a raid.

📊 What can you steal?

Each resource has an independent success chance. If you succeed, you steal 1 to 5 of that resource.

Resource Chance (Roblox) Chance (3D) Amount
diamond Diamonds 0.75% 0.5% 1 - 5
gold Gold 1.125% 0.75% 1 - 5
coin Coins 3% 2% 1 - 5
stone Stones 7.5% 5% 1 - 5
brick Bricks 7.5% 5% 1 - 5
wall Walls 7.5% 5% 1 - 5
tent Tents 7.5% 5% 1 - 5

💡 Note: Roblox rates are higher because finding the chest is harder (you have to search for it). In 3D, the chest appears directly.

⚡ When a raid succeeds, resources are deducted from the victim and added to your account instantly!

Treasure Chest Protection Shield

Protect your kingdom treasure from raids in both the 3D world and Roblox. While the shield is active, a protective cage appears around the chest and it cannot be stolen.

Shield price 3 diamond = 24 real hours of protection
1

Buy the shield

Buy the shield from the Trade page or your profile for 3 diamonds.

2

Activate or pause

Use the protection switch or lock icon to activate or pause the shield. Pausing stops the remaining-time countdown.

3

Add more time

You can buy multiple shields. Every purchase adds another 24 real hours to your remaining protection time.

⚠️ Pausing preserves the remaining time, but the cage disappears and your kingdom treasure becomes vulnerable to raids.

🏜️ Abandoned Areas: Complete Guide

The Abandoned Areas are a parallel world to your kingdom, found under "Extra → Abandoned Areas". They include four independent maps, each a standalone skill game with its own level, XP and shop. You start from a circular map to pick a region, and each region requires a minimum player level to enter. You play, collect loot of varying rarities, then sell it for currency added to your main game balance.

The circular Abandoned Areas map: desert, lake, forest and mountains
The circular Abandoned Areas map: hover any quadrant to see its details, then press "Enter Region". Shown here is "Agarsia Desert" — the second gate into the wasteland.

🗺️ The Four Maps

Each map has its own theme and activity. The table below summarizes the level required to enter and the type of activity in each:

Region Required Level Activity What You Obtain
🌊 Mirage Lake Lv 3 🎣 Fishing Fish of varying rarities sold for currency
🏜️ Agarsia Desert Lv 5 🏃 Dune runner (jump & collect) Silver, gold and gems + desert relics
🌲 Mystery Forest Lv 10 🏹 Hunting Game creatures sold for currency
🏔️ Falcon Mountains Lv 15 ⛏️ Mining Metal ores and gemstones

💎 Types of Items You Obtain

Every loot item has a rarity that sets its sell value. The rarer it is, the lower the chance and the higher the price. There are five rarity tiers:

Rarity Color
CommonGray
UncommonGreen
RareBlue
EpicPurple
LegendaryOrange

Examples of what each region yields: Falcon Mountains gives ores like coal, copper, iron, silver and gold, plus gemstones such as ruby, emerald, sapphire and diamond up to legendary Mythril. Mirage Lake gives fish across the rarity tiers, Mystery Forest assorted game, and Agarsia Desert showers you with currency and gems plus rare relics while you run.

🛒 How You Progress in Each Region

  • ▶️ Play: start the activity (fish/mine/run) to gather loot and XP.
  • 🏪 Shop: buy and upgrade your gear — rod and bait, bow, pickaxe, or shoes, sandboard and compass — to boost your loot.
  • 💰 Sell: turn your loot into currency added to your main game balance.
  • 📈 Level: every activity grants XP that raises the region level and unlocks better odds and rarer loot.

💡 Each region has its own level, gear and loot, fully separate from the others and from your main kingdom, but the currency from selling is added to your unified balance. Remember that entering each region requires reaching its minimum player level.

🃏 Alex Cards: Complete Guide

Alex Cards is a mini-game inside Alex World, found under "Extra → Cards". You collect cards, upgrade them, and fight 1v1 battles against other players. Every hour you can collect 5 random cards for free, and you may hold no more than 10 cards — when you go over the limit a prompt asks which card to discard to make room. Each card has a rarity that sets its power (Attack and HP) and a level upgraded from 1 to 5.

📋 The Cards Page Sections

The cards page is split into seven side tabs, each with a different job:

Section What it does
🗂️ My CardsView your cards, collect 5 every hour, and discard cards above the 10 limit.
🛡️ LoadoutPrepare a deck of 5 cards you choose for battles.
⬆️ UpgradeLevel up any card to 5; each rarity uses its own upgrade currency.
🏋️ TrainingSimulate a practice battle against the system with your deck (no risk).
⚔️ ArenaChallenge a player active now (seen in the last 5 min). On accept, the 2D card battle begins.
🏪 MarketBuy/sell cards between players, or sell instantly to the system for silver coins.
📜 Battle LogShows your last 20 battles, with replay.

🔄 The 1-hour collection timer starts from your last collection and is tracked in real time even while offline.

🎴 Card Types & Drop Rates

There are 7 rarities. The rarer the card, the lower its drop chance and the higher its power. Attack values show the range from level 1 to level 5, and HP is the value at max level.

Type Drop Rate Attack HP Color Level Band
Common80%1–310Gray1–5
Attack10%3–525Red5–10
Rare5%5–740Blue10–20
Legendary3%7–955Gold20–50
Epic1%9–1270Purple50–100
Super0.7%12–1585Pink100–200
Cosmic0.3%15–17100Sky200–500

💡 Rates sum to 100%: Common 80 + Attack 10 + Rare 5 + Legendary 3 + Epic 1 + Super 0.7 + Cosmic 0.3. A card's battle power = (Attack × 2) + HP, and it grows as you level it up.

⬆️ Upgrading Cards

Each card is upgraded from level 1 to 5. With each level its Attack rises toward its max and its HP grows from 60% to 100% of its value. Each rarity uses a different upgrade currency, and the cost rises with level by the rule: cost = base cost × current level.

Type Upgrade Currency Cost / level Total to L5
Common🪨 Stones50 × level500
Attack🧱 Bricks40 × level400
Rare🪙 Silver Coins300 × level3,000
Legendary Gold Coins80 × level800
Epicdiamond Diamonds15 × level150
Super🎵 TikTok Coins10 × level100
Cosmic💵 Real top-up (USD)Via real top-up cards

📈 Example: upgrading a Common card from level 1→2 costs 50 stones, 2→3 costs 100, and so on, for a total of 500 stones to reach level 5. Cosmic cards upgrade with real top-up, not in-game currency.

⚔️ Battles

You fight with a deck of 5 cards prepared in the Loadout tab. The system sums each team's attack and HP, then both sides trade blows round by round until one runs out of HP — the better-upgraded, better-balanced team wins. Battles play out in 2D with per-round visual effects.

Mode Opponent Risk / Reward
🏋️ TrainingThe SystemNo risk — practice and test your deck only.
⚔️ ArenaA player online nowThe winner picks just 2 cards from the defeated rival's deck!

⚠️ In the Arena you fight with a deck of 5 cards. If you win, the rival's cards are shown so you pick just 2 to seize (not their whole deck); if you lose, the winner draws 2 cards from your deck and you get a popup telling you which two. In both windows you can tap any card to view its details. Choose your deck carefully! (A draw keeps everyone's cards.)

🏪 Card Market

In the Market you trade cards two ways: sell to the system instantly for silver coins (price = card power × 1.5), or list for players at your chosen price and wait for a buyer. Buying transfers ownership to you and pays the seller. You cannot buy a card if you have reached the 10-card limit.

🚜 The Farm: Complete Guide

The farm is a calm income stream alongside mining and raiding, split into two halves: Barns (cows/sheep/chickens bought with diamonds, producing milk/wool/eggs) and Crop Farms (wheat/cotton/beet bought with gold, producing raw goods that the processing buildings turn into bread/cloth/cake). Everything refreshes every 12 real hours and is tracked in real time even while you are offline. In your 3D world the barns sit south of the city, the crop farms to the north (the opposite side), and the processing buildings (mill, oven, weaver) to the west — all outside the walls.

Farm pens: sheep, chickens, and cows inside separate fences
Your farm pens beneath the kingdom: a pen for sheep (wool), one for chickens (eggs), and one for cows (milk). Each animal lives in its own fence and produces automatically every day.

Buying Animals

Your farm starts empty. Buy animals with diamonds 💎, and each animal produces one unit of its product every cycle (12 real hours).

Animal Purchase Price Daily Production
🐄 Cow 500diamond 1 milk / cycle
🐑 Sheep 300diamond 1 wool / cycle
🐔 Chicken 100diamond 1 egg / cycle

💡 Production scales: 10 cows give you 10 milk every cycle (12h). The cycle is counted in real time and the partial remainder is preserved, so nothing is lost.

🌾 Crop Farms & Crafting

Crop farms are bought with gold and produce raw goods every 12 hours. Raw goods alone are cheap, but the processing buildings automatically turn them into more valuable finished goods sold for gold.

Farm Purchase Price Raw / cycle
🌾 Wheat Farm5,0001 wheat
🌿 Cotton Farm7,0001 cotton
Beet Farm10,0001 sugar

Processing Buildings

Processing buildings are bought with diamonds 💎 (100 each) and stand to the west of your city in the 3D world.

BuildingPrice
🌬️ Mill100diamond
🔥 Oven100diamond
Weaver100diamond

Crafting Recipes

  • 🌾 + 🌬️ + 🔥 = 🍞 Wheat + Mill + Oven = Bread
  • 🌿 + + 🔥 = 👕 Cotton + Weaver + Oven = Cloth
  • 🍬 + 🌾 + 🔥 = 🍰 Sugar + Wheat + Oven = Cake

⚙️ Crafting is automatic: whenever you own the required buildings and have the raw goods, they convert to the finished product. Each line (bread/cloth/cake) has an on/off switch on the farm page — turn off cake, for example, to save your wheat for bread.

Products & Default Prices

Animal products (milk/wool/eggs) sell for diamonds 💎, while finished goods (bread/cloth/cake) sell for gold . These are the fixed sell prices in the Farm Market.

Product Source Default Price
Milk 🐄 Cows 50diamond
Wool 🐑 Sheep 30diamond
Eggs 🐔 Chickens 10diamond

Finished Goods (gold)

Product Recipe Sell Price
🍞 Bread🌾 + 🌬️ + 🔥50
👕 Cloth🌿 + + 🔥70
🍰 Cake🍬 + 🌾 + 🔥100

📌 You can also resell the animals themselves in the Farm Market; their default price equals the purchase cost (Cow 500, Sheep 300, Chicken 100 diamonds).

☀️ The Farm Market & Its Hours

The Farm Market is the fifth market in Alex World, and it is day only: open from 6:00 AM to 7:00 PM. At night (7 PM — 6 AM) the Farm Market closes and the Black Market takes its place, so exactly 4 markets are ever visible at once even though there are 5 total.

⏰ Opening Hours

Open by day: 6:00 AM — 7:00 PM. Closed at night.

🔄 Day: Farm Market · Night: Black Market

💎 Trading Currency

Animal products, buildings, and animals trade in diamonds 💎; crop farms and finished goods trade in gold .

🛒 Open the Farm Market from the "Farm Market" tab inside the market page during the day, list your products or animals at your chosen price, or buy from other players' offers.

🛡️ Farm Raids & Protection

Like the treasure chest, other players can loot your farm products during the night raid hours. Each product has a different steal chance when a raid succeeds:

Product Steal Chance
Eggs3%
Wool2.5%
Milk2%

⚡ Do not let products pile up unsold; stored goods are what can be stolen. Sell regularly during the day in the Farm Market to minimize night-raid losses.

The Five Markets

After mining, converting, upgrading, and raiding comes trading. The market now splits Alex World into five clear lanes: daily resources, investable property, the Farm Market for its goods and animals, forgotten wasteland relics, and stolen goods with separate access rules.

Resource Market

Trade resources, building materials and currencies with other players at free prices.

Real Estate Market

Buy and sell properties — rooms, homes, hotels, villas, palaces and more.

☀️ Farm Market

A day-only market (6 AM — 7 PM) to trade farm products (milk, eggs, wool) and animals for diamonds.

Forgotten remnants Market

Trade loot from Mirage Lake, Mystery Forest, Falcon Mountains, and Agarsia Desert at a reference price equal to double the local sell value.

Black Market

Warning: The Black Market operates from 7 PM to 6 AM only. Seller is anonymous and goods are stolen.

Open the market now

Quick Tip: For faster growth: keep mining consistently, then upgrade immediately when requirements are met.

Conversion Table

From Formula To
1tap 1 Tap = 1 Stone 1stone
10stone 10 Stone = 1 Brick 1brick
10brick 10 Brick = 1 Wall 1wall
10coin 10 Coin = 1 Gold 1gold
1coin 1 Coin = 1 Door 1door
10coin 10 Coins = 1 Roof 1roof
1tent + 1wall 1 Tent + 1 Wall = 1 Cube 1cube
4room 4 Rooms = 1 Home 1home
4home 4 Homes = 1 Hotel 1hotel
4hotel 4 Hotels = 1 Villa 1villa
4villa 4 Villas = 1 Palace 1palace
4palace 4 Palaces = 1 City 1city
4city 4 Cities = 1 Kingdom 1kingdom
4kingdom 4 Kingdoms = 1 World 1world
10gold 10 Gold = 1 Diamond 1diamond
1diamond 1 Diamond = 10 Gold 10gold
1diamond 1 Diamond = 1 Wall 1wall

Upgrade Stages Table

Stage Requirements Result
tentTent 3wall Tent
cubeCube 4wall guide_or 1tent + 1wall Cube
roomRoom 1cube + 1roof + 1door Room
homeHome 200gold guide_or 4room Home
hotelHotel 800gold guide_or 4home Hotel
villaVilla 3000gold guide_or 4hotel Villa
palacePalace 12000gold guide_or 4villa Palace
cityCity 50000gold guide_or 4palace City
kingdomKingdom 200000gold guide_or 4city Kingdom
worldWorld 4kingdom World

Worker System

Workers are based on your highest building tier. Each extra building of the same type or any other type (except Rooms) adds +1 worker, up to 2,000 active workers. Rooms give 0 workers.

Building (Highest Tier) Base Capacity Bonus per Extra Building
roomRoom 0 0
homeHome 3 +1
hotelHotel 6 +1
villaVilla 15 +1
palacePalace 50 +1
cityCity 150 +1
kingdomKingdom 400 +1
worldWorld 1,000 +1

📐 Formula: Active workers = the smaller of 2,000 or (Highest Tier base + all extra buildings)

Normal example

1 World + 3 Kingdoms + 2 Cities = 1,005 active workers.

At the cap

If theoretical capacity is 20,000, only 2,000 are active. Properties remain owned, but mining speed no longer increases.

⚔️ Wars & Raids System

In Alex World, empires are not built by peace alone. The Tactical Center lets you recruit soldiers, launch night raids, and defend your wealth.

Soldier Types

Three soldier types, each with a different role:

Type Role Cost
🛡️ Guards Defend the castle walls 10 Coins
⚔️ Raiders Attack enemy empires 15 Coins
👁️ Scouts Reveal traps and gather intel 50 Coins

💡 Maximum recruitment per batch: 500 soldiers.

Night Raids

Raids are available only during night phase (7 PM — 6 AM). Send raiders to steal exposed enemy resources.

1

Search for a target in the Attack panel

2

Send scouts to gather intel

3

Launch the raid with raiders

4

Collect spoils — watch out for traps!

⚠️ Exposed coins (exceeding vault capacity) are what can be stolen.

Garrison Capacity

Castle level determines how many soldiers you can hold:

Castle Level Max Garrison Safe Vault
🏰 Lvl 120500 C
🏰 Lvl 2603,000 C
🏰 Lvl 315015,000 C
🏰 Lvl 440060,000 C
🏰 Lvl 51,000250,000 C

📌 Upgrades require bricks. Higher levels cost more.

🏰 Castles & Defense System

Defense protects your wealth from enemy raids. Four upgradeable defense layers and three night strategies.

Four Defense Layers

Layer Function Max Level
🏰 Castle Protects resources, sets garrison & vault size 5
Wall Blocks initial breach by attackers 5
🚪 Gate Bottleneck — slows down attackers 5
🕳️ Traps Guaranteed casualties to attackers 5

Defense Upgrade Costs (Bricks)

Layer Lvl 2 Lvl 3 Lvl 4 Lvl 5
🏰 Castle15,00050,000150,000400,000
Wall5,00020,00060,000180,000
🚪 Gate3,00012,00040,000120,000
🕳️ Traps2,0008,00025,00075,000

🔧 Defense integrity drops after each attack. Enable auto-repair from Strategy.

Night Strategies

Choose your stance that determines how resources are allocated at night:

Stance Economy Defense Raids
⚖️ Balanced 40%30%30%
🐢 Turtle (Defensive) 20%60%20%
🔥 Aggressive 20%20%60%

Automation Features:

  • 🔧 Auto-repair: Automatically repairs walls each night.
  • Counter-attack: Automatically retaliates against raids.